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2006/07/26 稼動開始 2007/08/22 コンバージョン:DanceDanceRevolution SuperNOVA2移行 新規収録:119曲(期間限定収録:1曲) 収録総数:全303曲(56曲削除) 稼働日数:392日 タイトル アーティスト 備考 DanceDanceRevolution SuperNOVA A LOVE LIKE THIS PANDORA 提供曲 A Stupid Barber Sho-T AA D.J.Amuro Baby s Tears MIKI ROBERTS Bad Routine D.J. Spugna BAILA! BAILA! DANDY MINEIRO Baile Le Samba Big Idea BALALAIKA,CARRIED WITH THE WIND Julie ann Frost BALLAD FOR YOU(想いの雨) NM feat. Thomas Howard Beautiful Life ARIA バックダンサーズ!コラボレーション期間限定配信:2006/9/13~2006/10/11 Brazilian Anthem Berimbau 66 Brilliant R・E・D NAOKI feat. TAHIRIH WALKER cachaca Mokky de Yah Yah s Can Be Real Vision F CAN T STOP FALLIN IN LOVE -super euro version- NAOKI with Y Co. CENTAUR Jimmy Weckl CENTERFOLD(130BPM move it remix) CAPTAIN JACK 提供曲 CHAOS DE-SIRE retunes ONE MORE EXTRA STAGE CURUS D-crew DA CAPO ACE OF BASE 提供曲 DOESN T REALLY MATTER JANET JACKSON 提供曲 DoLL TЁЯRA Dragon Blade Kozo Nakamura Drivin NAOKI feat. Paula Terry DYNAMITE RAVE -super euro version- NAOKI Fascination MAXX 100-200-400 EXTRA STAGE:DIFFICULT/ALL MUSIC MODE Fascination -eternal love mix- 2MB EXTRA STAGE:DIFFICULT/ALL MUSIC MODE06/12/25 追加 FEELS JUST LIKE IT SHOULD LH MUSIC CREATION 原曲:Jamiroquai Flow Scotty D. revisits U1 Flow (True Style) Scotty D. revisits U1 Fly away ChiyoTia Forever Sunshine Chel Y. Freedom BeForU Funk Boogie Funk Kid feat. KOOL BOYS GIRL IN A DAYDREAM PANDORA 提供曲 GIVE ME UP LH MUSIC CREATION 原曲:Michael Fortunati GOLDEN SKY SMiLE.dk 提供曲 GORGEOUS 2012 THE SURRENDERS HAPPY☆ANGEL jun with TAHIRIH Healing-D-Vision DE-STRAD EXTRA STAGE:EASY/MEDIUM MODE HONEY♂PUNCH 小坂りゆ Hunting for you Togo Project feat. Megu Scotty D. I Need You Supa Fova feat. Jenny F. I ll Make Love To You LH MUSIC CREATION 原曲:Boyz II Men I M FOR REAL SLAKE feat. JP Miles iFUTURELIST(DDR VERSION) AKIRA YAMAOKA INNOCENCE OF SILENCE nc ft NRG Factory INSERTiON (Machine Gun Kelly Mix) Thuggie D. INSIDE YOUR HEART AKIRA YAMAOKA Jam & Marmalade FinalOffset JERK IT OUT CAESARS 提供曲 Keep On Liftin dj nagureo KEEP ON MOVIN ~DMX MIX~ N.M.R-type G KI・SE・KI(DDR edit) BeForU Knock Out Regrets MAKI@TOGO.BAND La Bamba LH MUSIC CREATION LOGICAL DASH DJ TAKA LONG TRAIN RUNNIN X-TREME 提供曲 LOVE AT FIRSTSIGHT(TwinMasterplan Mix) KYLIE MINOGUE LOVE IS ORANGE Orange Lounge Make A Difference Lala Moore with CoCoRo*Co MARIA(I believe...) NAOKI feat. PAULA TERRY MAX 300 (Super-Max-Me Mix) Jondi Spesh s MAXIMIZER CLI-MAX S. MIDNIGHT SPECIAL Love machinguns Mind Parasite TOMOSUKE MODERN GIRL SHEENA EASTON 提供曲 MONDO STREET Orange Lounge Monkey Punk Big Idea MOON dj TAKA feat.Erika Morning Glory BeForU MR.DABADA (Groove Wonder Remix) CARLOS JEAN 提供曲 murmur twins Yu_tokiwa.djw My Only Shining Star NAOKI feat. Becky Lucinda No.13 TAKA respect for J.S.B PARANOiA-Respect- .3k PASSION OF LOVE NAOKI feat. PAULA TERRY PEACE(^^)v BeForU peace-out dj nagureo Polovtsian Dances And Chorus Naoto Suzuki feat. Martha 原曲:Alexander Porfir evich Borodin PUT YOUR FAITH IN ME ~SATURDAY NIGHT MIX~ UZI-LAY Quick Master act deft Quickening dj TAKA rainbow flyer dj TAKA rainbow rainbow Ryu☆ RED ZONE Tatsh NAOKI Saturday Night Love Sota feat. Brenda V. Scorching Moon Shawn the Horny Master SEDUCTION nc ft. FINALFORCE SEDUCTION(Vocal Remix) NC feat. NRG Factory Ska Ska No.3 亜熱帯マジ-SKA爆弾 Star Gate Heaven SySF. feat. Donna Burke STARS★★★(2nd NAOKI s style) TЁЯRA SURRENDER(YOUR LOVE) JAVINE 提供曲 THE SHINING POLARIS L.E.D. feat. Sana TIERRA BUENA WILMA DE OLIVEIRA TOMORROW nc ft. Dreamscanner Tomorrow Perfume dj TAKA TOXIC (FT Company Edit) HELEN 提供曲 TRUE♡LOVE jun feat. Schanita Try 2 Luv. U S.F.M.P. un deux trois SDMS Under the Sky 南さやか(BeForU) with platoniX WHAT A WONDERFUL WORLD BEATBOX vs DJ MIKO 提供曲 WOOKIE WOOKIE MACHOMAN 提供曲 Xepher Tatsh You gotta move it (feat. Julie Rugaard) Yuzo Koshiro Your Rain(RAGE MIX) Akira Yamaoka feat. Mary Elizabeth McGlynn You re Not Here Heather 怒れる大きな白い馬 Morning Blue Dragon カゲロウ Des-ROW・組スペシアルr 月光蝶 あさき この子の七つのお祝いに あさき 男々道 Des-ROW・組 チカラ BeForU 虹色 DJ YOSHITAKA feat G.S.C license 華爛漫-Flowers- TЁЯRA ヒマワリ RIYU from BeForU 祭 (J-SUMMER MIX) RE-VENGE 夢幻ノ光 TЁЯRA /*DDRMAX 20曲
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This quest is part 1 of the Qeynos Claymore Timeline. Starting the Quest Speak to a Freeport emissary? in The Backalley Brewhouse? in West Freeport? at (247,-4,170) Steps Speak to Jabber Longwind? in Tenebrous Tangle? at the Ulterian Spire|ulteran spire?, (-22,21,244) Quest Next Burglars Afoot? Rewards Coin
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曲Data Lv BPM TOTAL NOTES TOTAL値 判定 平均密度 最大瞬間密度 ★★3 90-200 3093 628 easy Notes/s Notes/s 傾向 譜面URL http //www.ribbit.xyz/bms/score/view?md5=2f8ce84169744848e2049f0910978e76 コメント 名前 コメント
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SpellTech-n サークル:荒御霊×Soundspringer Number Track Name Arranger Original Works Original Tune Length 01 ひとりごと 100-200 東方怪綺談 プラスチックマインド [07 15] 02 古代文字の本 和泉 幸奇 The Grimoire of Marisa 魔法使いの憂鬱 [07 37] 03 わたしのすごした日々 100-200 東方文花帖 レトロスペクティブ京都 [06 47] 04 δの監獄 和泉 幸奇 東方妖々夢 ブクレシュティの人形師 [07 21] 05 あやまち 100-200 東方妖々夢 天空の花の都 [07 38] 06 虹の魔法 和泉 幸奇 東方妖々夢 人形裁判 ~ 人の形弄びし少女 [07 26] 07 魔法の国のアリス(re-edit) 100-200 東方怪綺談 Romantic Children [07 39] 08 いつも心にある 和泉 幸奇 東方怪綺談 不思議の国のアリス [07 34] 09 あなたの手 100-200 東方紅魔郷 U.N.オーエンは彼女なのか? [08 17] 10 届く愛 和泉 幸奇 東方幻想郷 Lotus Love [05 53] 詳細 東方紅楼夢6(2010/10/11)にて頒布 イベント価格:500円 ショップ価格:735円(税込) Arranger 和泉 幸奇:(荒御霊) 100-200:(Soundspringer) レビュー 名前 コメント
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Magic Items Every adventure holds the promise?but not a guarantee?of finding one or more magic items. Lost Mine of Phandelver contains an assortment of magic items that hints at the wider variety of magic items waiting to be found in the worlds of D D. See the Dungeon Master’s Guide for many more items. Using a Magic Item A magic item’s description explains how the item works. Handling a magic item is enough to give a character a sense that something is extraordinary about the item. The identify spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item’s properties, as well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does. Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is calledattunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item. Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can’t be the same short rest used to learn the item’s properties). This focus can take the form of weapon practice, meditation, or some other appropriate activity. If the short rest is interrupted, the attunement attempt fails. Otherwise, at the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Additionally, a creature can’t attune to more than one copy of an item. For example, a creature can’t attune to more than one ring of protection at a time. A creature’s attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed. Item Descriptions Amulet of Health Wondrous item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher. Armor, +1, +2, or +3 Armor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3) You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. Cloak of Elvenkind Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Gauntlets of Ogre Power Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher. Gloves of Swimming and Climbing Wondrous item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. Goggles of Night Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. Headband of Intellect Wondrous item, uncommon (requires attunement) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh ½ pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Potion of Invisibility Potion, very rare This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. Potion of Vitality Potion, very rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat. Ring of Evasion Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. Ring of Protection Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. Ring of Resistance Ring, rare (requires attunement) You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. Table;Ring of Resistance d10 Damage Type Gem 1 Acid Pearl 2 Cold Tourmaline 3 Fire Garnet 4 Force Sapphire 5 Lightning Citrine 6 Necrotic Jet 7 Poison Amethyst 8 Psychic Jade 9 Radiant Topaz 10 Thunder Spinel Spell Scroll Scroll, varies A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell’s components. Otherwise, the scroll is unintelligible. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. Table Spell Scroll Spell Level Rarity Save DC Attack Bonus Cantrip Common 13 +5 1st Common 13 +5 2nd Uncommon 13 +5 3rd Uncommon 15 +7 4th Rare 15 +7 5th Rare 17 +9 6th Very rare 17 +9 7th Very rare 18 +10 8th Very rare 18 +10 9th Legendary 19 +11 A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Wand of Magic Detection Wand, uncommon This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn. Wand of Magic Missiles Wand, uncommon While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. The wand regains 1d6 + 1 expended charges each day at dawn. However, if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Weapon, +1, +2, or +3 Weapon (any), uncommon (+1), rare (+2), or very rare (+3) You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.
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■下記の設定の明確化と追加を行います。 1 123p Heroes s Feastのサービス 下記のこの設定がないと、Heroes s Feastを出すためにお店にECL9以上でかつGreater Mark of HospitalityかDivine Caster 9レベル以上の者の存在または参加が不可欠(Heroes s FeastのScrollとかでも大分無理がありますし)となり、Eberron世界のパワー人口バランスに矛盾が発生するので追加します。 最低11人以上、最大20人までのLeast Mark of Hospitalityを持った各者が、同時にGreater DragonShard Focus ItemであるBag of Bounty 261pを所持し、Heroes s Feastの呪文を唱える行為の真似(勿論、本当に唱える事はできないが)をする事によって、1回だけ儀式参加人数分の食事量=Caster LevelのHeroes s Feastの呪文の効果が発生させることが可能だとします。 1度この行為に参加したLeast Mark of Hospitalityを持った者は、8時間以上の完全休養を取らない限り、新たなにこの儀式に参加してHeroes s Feastを出すことはできません。つまり、11人全員が完全に8時間以上完全休養した者達でなければならない、ということです。 また、Bag of Bounty 261pも1日に2回しかHeroes s Feastを出す儀式に使用できません。 料理代金はひとり分60gp、一式最低660gpから1200gpとします(すべて標準的価格)。 ■Using Action Points Augment a die roll One action point can be spent to add a bonus of +1d6 to one d20 roll. Activate a class ability If your character has a class ability usable a limited number of times per day, you can spend two action points to use the ability one additional time. For example, the human paladin can smite evil once per day, but you can spend two action points to do it a second time in the same day. Boost defense You can spend one action point as a free action to double the normal bonuses for fighting defensively. This gives a character a +4 dodge bonus to AC, +6 if it has 5 or more ranks in Tumble. Emulate feat You can spend one action point at the beginning of your round to gain the benefits of a feat for which your character meets the prerequisites but does not currently have. For example, the goblin fighter has a Dexterity of 15, so it meets the prerequisite for the Two-Weapon Fighting feat. You can spend an action point at the beginning of your round to reduce the penalties for the character to fight with two weapons at the same time. Extra attack You can spend one action point during a full attack action to gain an extra attack at your highest attack bonus. The attack can be either a melee or a ranged attack. For example, when the human monk takes a full attack action, it can either use flurry of blows for +1/+1 to hit, or make one attack with its longsword for +5 to hit. If you spend an action point the monk gains an additional attack, making its flurry of blows +1/+1/+1 to hit or +5/+5 with its longsword. Hasten infusion You can spend one action point to lower the casting time of one of the gnome artificer痴 infusions to 1 round. Spell boost You can spend one action point as a free action to increase your caster level for one spell you cast by 2. You must choose to spend the action point before you cast the spell. For example, you can spend an action point before the human wizard casts dispel magic from its scroll to boost its caster level to 4 instead of 3, improving the wizard痴 chances of successfully dispelling something. Spell recall You can spend one action point to retain a spell your character just cast (for those who prepare spells) or retain a spell slot for a spell your character just cast (for spontaneous casters). For example, you can spend an action point after your half-orc druid casts cure light wounds so it is still prepared and can be cast again, or you can spend an action point after your dwarf bard casts sleep from its repertoire to retain the spell slot. Stabilize You can spend one action point to automatically stabilize if dying. Improve feat You can spend an action point as a free action to improve a feat your character already has. Some examples are below. Blind-Fight You can eliminate your character痴 miss chance for a single attack. Combat Expertise You can double the bonus to AC granted by the feat, so taking a penalty of -1 on an attack roll gives your character a +2 dodge bonus to AC. Dodge You can increase the dodge bonus granted by the feat by +2, making it +3. Improved Critical You can double your critical range for one weapon (effectively tripling it, since it was doubled by the feat). This effect does not stack with any other effects that increase threat range (so it will not work in conjunction with the keen edge spell). Improved Initiative You can double the bonus for the feat, gaining a +8 bonus instead of +4. Metamagic feats You can spend an action point to apply a metamagic feat your character knows to a spell it is casting with no level increase and no casting time increase. 名前 コメント すべてのコメントを見る
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【テュナレ沼沢のPrincess Zhyleen】 クエスト発生者 Mentha Haora クエスト秘術アーケイニック・ディスラプションクリア後発生。 「オークたちが戻ったと思うの!」 「そうよ、全然楽しいじゃない?スケルトンなんていやだわ。テュナレ沼沢にいるPrincess Zhyleenが奇妙な出来事を報告したの。ケレティンのDhala Veeraから得た情報を元に、オークの仕業だと気づいたわけ」 「あなたにPrincess Zhyleenと話して欲しいわ。テュナレ沼沢への道は無いけど、入り口はコンバイン・スパイアの西にあるわ。Zhyleenはテュナレ沼沢の南西にいるはずよ」 内容 Princess Zhyleenと話す。 報酬 EXPのみ 名前 コメント
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アークロード・オヴ・ネックス Arclord of Nex 出典 Paths of Prestige 6ページ The Arclords of Nex trace their lineage to the personal retinue of the archmage Nex, and though the demiurge has been missing for over four millennia, the Arclords still seek to enact his will. Whenever possible, they follow in the literal footsteps of Nex by looking to the wizard-king’s diary entries, workbooks, and scrolls (with such resources often being of questionable legitimacy). Seizing political power in the years immediately after his disappearance, the Arclords reinitiated hostilities with rival Geb while instituting laws and social policies derived from hoarded scraps of Nex’s personal correspondence and journals. This behavior led to their ouster and exile from Nex. In the centuries since, most Arclords have pursued less radical methods of carrying out Nex’s will. Arclords pioneered and refined the practical application of magical constructs, conjurations, and education, founding the legendary Arcanamirium in Absalom. In Quantium, the Arclords’ ancient exile is long since forgotten. The Arclords’ goal is as subtle as it is simple—to make themselves and their magic (and, in a broader sense, all magic) an indispensable and irreplaceable foundation of communities and societies across the face of Golarion. In this way, they have achieved positions of inf luence and leadership that eluded them when they tried to seize power directly, and their voice is loud and persuasive in courts throughout the Inner Sea. 前提条件 To qualify to become an Arclord of Nex, a character must fulfill all of the following criteria. 特技:Craft Construct, Craft Wondrous Item, Eye of the Arclord (The Inner Sea World Guide 286). 技能:Diplomacy 5 ranks, Knowledge (arcana) 5 ranks, Knowledge (engineering) 5 ranks, Spellcraft 5 ranks. 特殊: You must be able to cast arcane sight, and have at least two spells from every school of magic scribed in your spellbook. 特殊:Arcane school class feature. You must have the ability to use hand of the apprentice or a different arcane school power that you can use a number of times per day equal to 3 + your Intelligence modifier. For Arclord of Nex abilities that require you to expend a number of uses of hand of the apprentice, if you can’t use hand of the apprentice you can substitute an equivalent arcane school power you can use a number of times per day equal to 3 + your Intelligence modifier. If you do, you must expend one additional use. クラス技能 The Arclord of Nex's class skills are Diplomacy (Cha), Linguistics (Int), Sense Motive (Wis), and Use Magic Device (Cha). レベル毎の技能ポイント:2+【知】修正値。 ヒット・ダイスの種類:d6。 クラスの特徴 レベル 基本攻撃ボーナス 頑健セーヴ 反応セーヴ 意志セーヴ 特殊 1日毎の呪文 1 +0 +0 +0 +1 Mystic pedagogue, third eye +1 level of arcane spellcasting class 2 +1 +1 +1 +1 Artificer’s touch +1 level of arcane spellcasting class 3 +1 +1 +1 +2 Scholiast 1 +1 level of arcane spellcasting class 4 +2 +1 +1 +2 Arcane architect +1 level of arcane spellcasting class 5 +2 +2 +2 +3 Improved third eye +1 level of arcane spellcasting class 6 +3 +2 +2 +3 Scholiast 2 +1 level of arcane spellcasting class 7 +3 +2 +2 +4 Extradimensional extension +1 level of arcane spellcasting class 8 +4 +3 +3 +4 Call for aid +1 level of arcane spellcasting class 9 +4 +3 +3 +5 Scholiast 3 +1 level of arcane spellcasting class 10 +5 +3 +3 +5 Greater third eye +1 level of arcane spellcasting class クラス特徴 以下のすべてがアークロード・オヴ・ネックス上級クラスの特徴である。 Weapon and Armor Proficiency:An Arclord of Nex gains no additional weapon or armor proficiencies. Mystic Pedagogue(変則)/Mystic Pedagogue:An Arclord of Nex adds a bonus equal to 1/2 his class level on Spellcraft checks to learn a wizard spell or craft a magical item. Third Eye(超常)/Third Eye:An Arclord of Nex can use his Eye of the Arclord feat one additional time per day, plus one additional time per day for every two levels beyond 1st (three times per day at 3rd level, and so on). In addition, while the eye is open, the Arclord can use the aid another action to grant an adjacent wizard a +1 bonus to her caster level and a +2 circumstance bonus on concentration checks for the next wizard spell she casts before the beginning of the Arclord’s next turn. Artificer’s Touch(擬呪)/Artificer’s Touch:At 2nd level, an Arclord of Nex can expend one use of his hand of the apprentice to use the Artifice domain’s artificer’s touch power, using his caster level as his cleric level. Scholiast(擬呪)/Scholiast:At 3rd level, an Arclord of Nex can access the wizard school powers of another school of magic. He chooses a single arcane school spell-like ability that has a number of uses per day equal to 3 + his Intelligence modifier. Henceforth, he may use that ability (with a wizard level equal to his caster level) by expending two uses of his hand of the apprentice ability. A specialist wizard needs to expend two uses of his equivalent ability if using scholiast for hand of the apprentice, but still has to expend one additional daily use (for a total of three) to use it for a power of a different school. At 6th level and again at 9th level, an Arclord of Nex can choose an additional arcane school spell-like ability to use with this ability. Arcane Architect(変則)/Arcane Architect:At 4th level, an Arclord of Nex can create constructs with the Craft Construct feat in only half the time it would normally take. In addition, he can apply the Extend Spell and/or Widen Spell metamagic feats to conjuration (creation) spells he prepares, even if he doesn’t possess those feats. If he does possess them, the level increase for applying Extend Spell to a conjuration (creation) spell is eliminated, and the level increase for applying Widen Spell to a conjuration (creation) spell is reduced to 2. Improved Third Eye(擬呪)/Improved Third Eye:At 5th level, an Arclord can activate his Eye of the Arclord feat as a move action. An Arclord of Nex can expend two uses of his hand of the apprentice ability to add the effect of arcane sight or see invisibility to the benefits of his Eye of the Arclord for 1 minute (or until the duration of the Eye ends, whichever is sooner). He can add both effects by expending four uses of this ability. Extradimensional Extension(超常)/Extradimensional Extension:At 6th level, the duration of any spell cast by an Arclord of Nex that creates an extradimensional space (or demiplane) or moves creatures or objects through the Ethereal Plane is doubled as though affected by the Extend Spell feat, without altering the level of the spell. Applications of Extend Spell do not stack with this ability. Call for Aid(超常)/Call for Aid:At 8th level, as a standard action, an Arclord of Nex can sacrifice a prepared spell of 2nd level or higher to call a creature bound to him, including an animal companion, eidolon, familiar, personally controlled construct or undead creature, creature telepathically linked to him (including by telepathic bond, dominate person, or dominate monster), or an outsider bound with a planar binding spell. The named creature appears adjacent to the Arclord, or in the nearest open space if all adjacent squares are occupied. This ability functions like greater teleport, except the range limit is determined by the level of the sacrificed spell short (2nd–3rd), medium (4th–5th), long (6th–7th), unlimited (same plane) (8th), or unlimited (any plane) (9th). Greater Third Eye(擬呪)/Greater Third Eye:At 10th level, an Arclord can activate his Eye of the Arclord as a swift action. In addition, he can expend four uses of his hand of the apprentice while opening his third eye to gain greater arcane sight or true seeing until the beginning of his next turn. He gains both effects if he expends eight uses of this ability.
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Dance Drill 10 STAGE 曲名 BPM NOTES / FRE LV 1st PARANOiA ~HADES~(激) 75-300 518 / 1 17 2nd Pluto Relinquish(鬼) 100-800 531 / 3 18 3rd Healing-D-Vision(鬼) 180-360 517 / 2 18 final Trigger(鬼) 100-400 538 / 39 18 解説 最後のダンスドリルは最高難易度の詰め合わせとなっている。二曲目のプリンは800地帯はノーツが無いため、実質最大BPMは400。 -- 名無しさん (2009-09-21 00 31 24) 一見Pluto Relinquish(激)超えたらウィニングランに見えるがHealing-D-Vision(鬼)の序盤でしっかり休憩しないとTrigger(鬼)の振り回しについていく体力が残っていない事がある。 -- 名無しさん (2009-11-17 01 00 53) 一応はバー無しで抜けられるらしい -- 名無しさん (2010-08-05 20 14 26) 名前 コメント コメント(私的なことや感想はこちら) 鬼ハデスや鬼プリン不在。どう考えても皆伝用です。本当にありがとうございました。 -- 名無しさん (2010-01-04 01 08 25) 2曲目のプリン鬼だぞ -- 名無しさん (2010-04-16 17 24 16) プリンを鬼に修正 -- 名無しさん (2010-06-30 06 57 33) 名前 コメント
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